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 BASIC TRAINING

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Current Position : San Antonio, TX
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BASIC TRAINING Empty
PostSubject: BASIC TRAINING   BASIC TRAINING I_icon_minitimeThu Apr 21, 2011 11:31 am

1. All operators are expected to follow the "Code of Conduct".
2. CHEATING WILL NOT BE TOLERATED.
3. All Airsoft guns, regardless of type, must chrono no higher than 400 fps using a 0.20g BB (Hop Up turned off). ANY READING OF 403 OR HIGHER WILL IMMEDIATELY DISQUALIFY THE GUN.
4. All operators must use the approved type Airsoft BBs. NO METAL BBs.
5. All operators must use hard lens type goggle or glasses that have a tight seal around the face. Mesh goggles and shooting glasses are not allowed.
6. All hits to the operator's body count as a kill, including web gear.
7. Gun hits do not count.
8. When you are hit you will die in-place and act as if you have been fatally shot and remain motionless for 10 minutes, unless "healed" by a medic.
9. AMENDED
10. Dead men do not talk to live operators.
11. Dead men do not talk on the radio, not even to say "I'm dead". You may only say MEDIC!
12. Dead men do not spectate. They hunker down away from the field of action and contemplate their state.
13. If a dead man suddenly finds himself in a combat zone, he will immediately Lay face down.
14. There is absolutely no shooting at anyone within a 10-foot safety zone.
15. If you encounter an enemy head-on and you are less than 10 ft away, you can call a "parlay".
16. You may surrender an enemy if he is 20 ft away, and you are behind him with a clear shot and he is unaware of your presence.
17. If someone surrenders you, you must comply without question if the attacker is within your 10-foot safety zone.
18. If any operators have any disputes, they are expected to resolve them in a gentleman-like manner, speak to game organizer / Admin.
19. The age limit for the Invasion is 16. The only way anyone under 16 will be allowed to play is if they have a guardian playing and they will be with them the whole game.
20. No blind firing.
21. These rules may be amended or updated up unitl 24hrs before game on. It is wise to check back often.
Detailed Rules:


Hits
1:Hits to any part of your body count as a kill.
2:Hits to any part of your tactical gear or equipment, such as ammo bags, canteen and pouches, etc. also count as a kill.
3:Hits to the gun do not count as a kill.


Getting Hit
When you are hit, by all means act it out. Scream, yell, cry for Mama or die with your gun blazoning in the air. It all adds to the realism of the re-enactment. Also, if you feel that an operator has made a good shot, by all means compliment him on his marksmanship. When an operator is hit and after acting out his death, should he choose to do so, that operator will raise his hand and or gun over his head and yell "HIT, HIT, HIT" as loudly as possible. It is important to yell "Hit" loud enough so that the enemy can hear you. If you don't, enemy operators may continue to shoot at you. Then place a red rag (dead rag), on top of your head. Dead rags will remain on top of your head at all times while dead. This makes it easier for enemies to identify you as a dead man.


Dead Man Rules
1. Dead operators must vocally and visibly show that he is dead.
2. Dead operators will put a red rag on their head.
3. Dead operators must immediately Lie DOWN.
4. Dead operators may not talk to live operators, but may talk to other dead operators.
5. Dead operators may not talk on the radio but may continue to monitor their team's frequency.
6. Dead operators must remain quiet, hidden and must not be seen by any live operator.


Reincarnation
After an operator has been shot and has waited the appropriate amount of time (10 MINUTES) as a "Dead Man", the operator is considered a fresh reinforcement troop and may resume the mission, ONLY AFTER entering the proper Respawn Point.


Airsoft Hits
Because airsoft BBs strike with only a fraction of the impact of paintballs and do not leave a mark on the clothing, disputes sometimes arise as to whether an enemy operator has been hit or not. In the heat of battle, an operator may sometimes not feel a BB hitting him for several reasons. The most common reason is adrenaline. Sometimes an operator is so focused on an objective that he may simply just not feel the hit. There are many examples of this in real life combat. A solider may be grazed by a bullet and not notice it until later. Also, when operators are making a run for an objective or for cover, it's difficult for them to feel the hits because they are moving quickly. Equipment such as tactical gear or a tactical vest will also prevent an operator from feeling a hit. However, in most cases, BB’s hitting someone's equipment makes a distinct sound, and both operators can usually hear this. This can also happen when someone is wearing heavy clothing, as is often the case during the wintertime. However, hits on clothing are usually more difficult to hear. Also, if you are shooting at an operator at longer ranges, the BB may not be hitting the person hard enough for him to even notice. On the other hand, there may be situations that an operator thinks he has hit his opponent but in reality he hasn't. The most common one is long-distance shot. To the shooting operator it may look like he's hitting his target but in reality his BB’s are falling short of their target. Another thing that can create a false sense of a hit are bushes. Bushes can easily deflect a shot. In rare cases an operator can miss someone even at close range. In his excitement to shoot his enemy, some operators spray their guns wildly and hit everything but the target.


Resolving a Hit Dispute
First of all, if you think you hit someone, give him the benefit of the doubt. Maybe you didn't hit him. But if you are absolutely sure, then you may talk to a game admin and he and or she can discuss it with both parties involved. In most cases the situation can be quickly resolved. If there is still some dispute then both operators may consider a truce or "Parlay". If the operators still can not agree and start arguing in an unsportsman-like conduct, they will both be ejected from the mission


Ignoring Hits
DO NOT IGNORE HITS OR YOU WILL BE EJECTED. PERIOD.


Cheating
Because of the nature of Airsoft-based re-enactment, the opportunities for cheating are somewhat common. CHEATING WILL ABSOLUTELY NOT BE TOLERATED. Anyone caught cheating will be grounds for immediately dismissal from the operation and that person may not be invited back to our events. Let us make it clear that cheating is just not worth it. You may be able to get away with it at first but in the long run people will know who the cheaters are. This person will eventually develop a bad reputation as a cheater and this black mark will follow him for a very long time. Eventually this person will not be able to find any operations in which to participate. So just don't do it.


Profanity
No profanity is allowed in anger at any time.


Trash Talking
We do not encourage trash talking to the other team on the field. Airsoft is a game of honor and that kind of behavior is far from honorable.

Physical Contact Prohibited
No aggressive physical contact is allowed. Anyone that makes physical contact with any other operator will be ejected immediately from the operation and AO and will not be invited back.


20 Foot Safety Rule
All operators are considered to have a safety zone of 20 feet. No operator is allowed to shoot another operator inside this 20 foot zone with an AEG, pistols are allowed inside of 20 feet. Any operator caught violating this safety rule will be expelled from the operation and AO and will not be allowed to participate in another game for a time to be determined by game officials.


Parlay
A parlay is a truce that is design to protect operators from accidental shooting at close range. When an operator finds himself face to face with an enemy with in the 20-foot safety zone, all operators in question must stop action immediately. This is MANDATORY. Opposing operators then turn away from each other and move at least 50 feet away. Once all operators involved have taken cover, they may resume their missions.

Surrenders
An operator may call a surrender only when he enters an enemy's 20 foot safety zone from behind or the side with a clear shot, and his opponent is unaware of his presence. An operator may also surrender his opponent from the front. The only difference is that the operator MUST be stationary and his opponent has entered his 20 foot safety zone. You cannot sneak up on an opponent from the front and call a surrender. Once an operator calls surrender, the defeated enemy must comply with the surrender. This is mandatory! If the surrender is successful, then the defeated enemy becomes a dead man. After the surrender, the defeated enemy may protest if he thinks his opponent has called surrender from too far away (more than 20 feet). The operators are expected to negotiate on the spot and reach amicable resolution quickly, in a non-confrontational and gentlemanly manner. Should an operator turn around before surrender is called, the operator behind can still immediately call surrender if it is obvious that he already had his gun at the ready and pointed at the back of the operator being surrendered. If there are any disputes, then the situation becomes a "parlay". An operator can surrender more than one enemy. For example, an operator creeps up behind a group of enemy troops defending a position or after watching a patrol pass buy, an operator jumps out from behind catching the patrol off guard. An opponent can surrender more than one enemy at a time if all of them are unaware of his presence.


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