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» OKI6 Medic Rules
OK INVASION REGS I_icon_minitimeWed May 11, 2011 3:29 pm by Ziet

» SPECIAL WEAPONS
OK INVASION REGS I_icon_minitimeThu Apr 21, 2011 11:35 am by Admin

» VEHICLES
OK INVASION REGS I_icon_minitimeThu Apr 21, 2011 11:34 am by Admin

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OK INVASION REGS I_icon_minitimeThu Apr 21, 2011 11:33 am by Admin

» BASIC TRAINING
OK INVASION REGS I_icon_minitimeThu Apr 21, 2011 11:31 am by Admin

» OK INVASION REGS
OK INVASION REGS I_icon_minitimeTue Mar 29, 2011 8:54 am by Doc

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 OK INVASION REGS

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Admin
Admin
Admin


Current Position : San Antonio, TX
Posts : 68
Join date : 2010-08-11
Location : San Antonio, TX

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PostSubject: OK INVASION REGS   OK INVASION REGS I_icon_minitimeSun Mar 27, 2011 3:44 pm

Reminder: All MilsimEvent / Claymore-Frosty Productions and Oklahoma Airsoft Rules apply.
Reference them online before the game.

•IF YOU ARE CAUGHT NOT CALLING YOUR HITS, YOU WILL BE REMOVED.

•IF YOU ARE CAUGHT TOUCHING SOMEONE ELSES STUFF, GEAR OR GOODIES YOU WILL ESCORTED OUT & BANNED.

•Goggles on the whole day, at all times in the AO except for parking / staging area or in your designated Safe Zones.

•Mags out, Safety’s ON, Barrel Cover Over Muzzle in Parking area. No Exceptions for Safety.

•Only the Game Admistrators will have Pyro. NO PERSONAL Pyro allowed.

•Only COLD BURNING chemical smoke is permitted in AO.

•In game ADMINS have final say for the squad. PERIOD. Disobedience will not be tolerated, and could result in ejection.

•There will be an established chain of command; you are expected to follow orders to the best of your ability. Disobedience will not be tolerated, and could result in ejection.

•During an All Day Game, Bring Plenty of food and water. Breakfast & Lunch and snacks and DINNER. Food Vendors will be onsite. One Break for eating, otherwise eat and drink on the run. SQL’s ensure your operators are hydrating at all times. Send Slackers to the Cars if needed.

•Medics will be in use, refer to medic ruleset and briefing for style of play.

•One Medic per Squad, Only Medic can Heal. When shot, call HIT and Lie down and place Red (Dead) rag on your head. You may call for a medic for 10 minutes to Heal. If a Medic heals you are in play again, remove dead rag and resume play. If the Medic does not heal you within 10 minutes you have bled out and must go to the closest regen point available.

•You may search any dead on the field of play. To Search; a DEAD person ONLY, In arms reach say “I am Searching you”. Things you may search for and take: Game play Candy, Intel and ONE death card, all of which must be given up by the DEAD Person being searched, no questions, No Quarrels. Point Deduction if not followed.

•Death cards will be given to any and all Command personnel from Squad Leaders up.

•You MUST BE APPROVED to drive any vehicle . If you have not been told personally that you are "approved", DO NOT DRIVE and if you are caught, you will be ejected. Personal Safety is Number 1.

•Only Launched Rockets can take out Vehicles. EVERYONE in Vehicle is DEAD. Nerf Howler Rockets and M203 "Nerf Grenades" are approved. All NON M-203 Launchers Must be APPROVED at chrono. Must hit designated target on armor (front panel) and trucks (front window). Busses are C-130 transport planes and can’t be shot down.

•Dead vehicles will be cleared of personel, and remain inoperable for 10 minutes. After 10 minutes, vehicle may be operated.

•Admin vehicles ARE NOT in play. Admin Vehicles will be clearly marked.

•Safety kills are by RUBBER KNIFE / Tactical Spoon or by a Pulled and Pointed weapon only. No “touch” kills, No Exceptions.

•Parking lot area are NO PLAY ZONES.

•Do not Hide in the Grassy Open, You may get ran over by a vehicle. This is Mandatory.

•15 MPH limit on all vehicles. FAILURE TO COMPLY WILL KNOCK OUT VEHICLE.

•Please enforce your Loadout regulations for Magazines and Ammo count. Spot checks will be performed.

•High caps approved, Maximum amount of HiCapacity or “Winding” magazines should equal 1000 rounds in bb’s plus or minus 250. 4-MP5 mags @ 200 ea = 800. 3-M-4 mags @ 300 ea = 900. 2-AK mags @ 600 ea = 1200.

•Unlimited Mid and Low cap mags.

•You must be APPROVED by staff to play a Sniper Role. Please contact Claymore / Frosty. If you are not known, you may have a seinor member in your are vouch for you. Senior member must be known to the community and our group.

•You must apply for DMR (Designated Marksman), HWS (Heavy Weapon Specalist) or Sniper. This designation must accompany your callsign on the roster BEFORE the game.

•ALL EXTRA or OTHER weapons and AMMO to be at your designated “Weapons and Ammo Cache” or FOB. You may place this cache or FOB in the beginning of the game and it will not be moved again. YOU MAY NOT USE OTHERS CACHE’s OR INTERFERE WITH THEM. Lawn chairs permitted at cache. Cache NOT a Safe Zone. Obey Goggle Rule. Unless in the Approved Enclosure.

•Mortars, Rockets, Mines, Grenades and all "weapons other than AEG's" Must be inspected by Claymore-Frosty Productions Game Staff prior to the event. A test fire may be requested to ensure public safety.

•FULL SEALING Goggles only. Mesh Not allowed at this AO due to insurance reasons. NO Shooting glasses, Period.

•Goggles on at all times. Don't be stupid.

•NO SHOOTING at CARS / Parking and STAGING AREA, PERIOD! If you want to shoot, Find the chrono’s and shoot there….ONLY!


Last edited by Admin on Thu Apr 21, 2011 11:49 am; edited 1 time in total
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D-Train

D-Train


Posts : 47
Join date : 2011-02-06
Age : 53
Location : San Antonio TX.

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PostSubject: Re: OK INVASION REGS   OK INVASION REGS I_icon_minitimeTue Mar 29, 2011 5:10 am

Now did i read this right. No limit on mid cap mags.....
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Doc

Doc


Posts : 39
Join date : 2011-03-10
Location : San Antonio, TX

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PostSubject: Re: OK INVASION REGS   OK INVASION REGS I_icon_minitimeTue Mar 29, 2011 8:54 am

From my understanding, unlimited mid-caps with the 1500 round limit being considered.
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PostSubject: Re: OK INVASION REGS   OK INVASION REGS I_icon_minitime

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