Current Position : San Antonio, TX Posts : 68 Join date : 2010-08-11 Location : San Antonio, TX
Subject: OKI6 Medic Rules Mon May 09, 2011 10:05 am
Applies to: All Teams
Hits/Deaths: 3 deaths -or- 1st hit, get medic 2nd hit, get medic 3rd hit, Go to Casualty Collection Point (CCP)
Getting HIT at OKI6: When hit, scream HIT- HIT-HIT! fall down and die. Pull your dead-rag and place it on your head. Please, Always Sit or lie down with dead-rag on head, Never Stand! You will be told to sit or lie down by all staff if caught standing with a deadrag.
Bleedout: 10 minutes with no medical assistance After Bleedout you will go to CCP
Medic: There will be 1 medic per Squad with one roll of "Bandage" (tape). One revolution of wrapping is sufficent to heal the player. The Medic will Bandage the player where hit “wounded area”. Wounded Area is where the hit is received (eg. arm if arm, finger if finger, torso if torso, head if head), if torso then gear must be removed and bandage applied to uniform, player must drop the rig to be healed.
Casualty Collection Points (CCP’s): Go to nearest CCP and wait for entire squad to meet up. The squad respawns all at once. Your teams SOP's will determine where your CCP is per mission. Only a full squad can respawn back into the game.
Tactical Operations Center (TOC): This may be used as a CCP. Always communicate to the TOC once your squad has assembled at the CCP to get the next mission and is ready to respawn.
Forward Operating Base (FOB): It is possible to use a FOB as a CCP to respawn and possibly re-heal at.
MJ’s and Ambulances: MJ & ambulances may have re-heal medic abilities. This bandage resets you to zero deaths. CIA Combat Operators will have the ability to medic all players.
Death in a Building or Vehicle: You must remove yourself from the structure or vehicle. Medics DO NOT heal players inside a building or vehicle.
Riding Circulation Vehicle: Respect all teams when riding another teams designated circulation vehicle when dead, Please. Cover your eyes with your deadrag so as not to gain any game advantage. You may not be permitted to ride another teams circulation vehicle in sensitive areas.
Healing Other Medics or Teams: It is permissible for a medic to heal another medic or any other player from any team.
Attrition and Communications: It is permissible to hand over RTO duties to other players in the squad. The squad must keep communication with the command structure at all times to relay information and status of their squads combat effectiveness.
Cyper Admin
Posts : 26 Join date : 2010-08-12 Location : San Antonio, TX
Make sure you guys read up and learn the medic rules as they will play a vital role in how we operate as a team. As stands the following are medics for your squads and/or teams. MSE rules state one(1) medic per squad in which we currently have two(2) Squads and two(2) fireteams per squad. With rule being in place we will more than likely which to plan "B" in the case we are not allowed one(1) medic per team. Plan "B" will be each fireteam becomes a squad instead. ALPHA, BRAVO CHARLIE, DELTA, ECHO
ALPHA SQD MEDICS ALPHA TEAM 1 - BLAZE (Primary) (SOG-B) ALPHA TEAM 2 - KHAOS (SOG-C)
BRAVO SQD MEDICS BRAVO TEAM 1 - GELLE (Primary) (SOG-D) BRABO TEAM 2 - A.B.M.S. (SOG-E)
VEHICLE SUPPORT MEDIC (SOG-A) DOC or DING
Ziet
Posts : 31 Join date : 2011-04-05 Location : San Antonio
Subject: Re: OKI6 Medic Rules Wed May 11, 2011 1:13 am
Will a medic be with recon or will we be on our own if we get bogged down
D-Train
Posts : 47 Join date : 2011-02-06 Age : 54 Location : San Antonio TX.
Subject: Re: OKI6 Medic Rules Wed May 11, 2011 7:37 am
Sorry Ziet Recon is on its own.
Cyper Admin
Posts : 26 Join date : 2010-08-12 Location : San Antonio, TX
Subject: Re: OKI6 Medic Rules Wed May 11, 2011 9:31 am
You guy's are just gonna have to be "Sneaky Bastards!"
Ziet
Posts : 31 Join date : 2011-04-05 Location : San Antonio